![]() ![]() I thought about the resolution after leaving last night, Count_Chalkula & also wondered that. But if you want to have VP4 match your real life pool aiming, it is better to use the proper FOV for your screen size and viewing distance. Legacy VP players tend to like low FOVs because they are used to them. You can adjust to any FOV setting so nothing says you have to use this method. ![]() But with today’s larger displays, small pixel sizes, and full screen anti-aliasing, magnifying the ball size is not so important for accuracy and you are probably better off trying to match the perspective. This was necessary with small display and large pixel sizes or the past. ![]() In the past some players have lowered the FOV a lot to make the balls larger and aiming more accurate. Note that this assumes you are using the full size of your display when playing, which means full screen mode or maximized desktop window. If you now set the FOV in VP4 to this number, you should have a correct perspective. VP4 takes FOV in degrees so set your calculater to degrees or convert the radians to degrees by multiplying by 57.296. The FOV is defined by:įOV = arctan(screen_width * 0.5 / eye_distance) * 2.0 Then measure the distance your eyes are from the screen. To calculate FOV for your display measure the width of the display, straight across horizontally. If the FOV is too high, then undercutting balls in the result. The bottom line here is that if the FOV is too low, then over cutting balls is the result. With an improper FOV setting, the balls do not size properly with distance as you are used to from RL play. Perspective is the main way we see depth and it makes object further from us smaller. This means aiming in VP4 will be more like RL which means that you can take what you learn in VP4 and use it more effectively in RL and vice versa. So why would you want the FOV set like RL? Because it is a more natural view and matches what you see in RL on a pool table better. It is most realistic because the perspective is optically correct (at least as close to correct as possible when displaying a 3D image on a flat screen). Matching the FOV in VP4 to the FOV defined by the screen width and viewing distance gives the most realistic viewing of the pool table and balls. The players eyesight and the screen pixel size affect the eye distance from the screen. Viewing distance is not just a preference. ![]() Screen size varies and not everyone has their eyes the same viewing distance from the screen. The FOV adjustment allows the player to adjust the FOV to his computer display screen size and viewing distance. VP4 allows the player to set the Field of View (FOV). ![]()
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